Doom Eternal to skip ray tracing at launch


In a recent interview with Digital Foundry, id Software's Marty Stratton shed some light on the company's new id Tech 7 engine powering the upcoming Doom: Eternal shooter. One of the items discussed was ray tracing, the implementation of which, he noted, was pulled in favor of polishing the game...

Read Entire ArticleRead Comments



from TechSpot https://ift.tt/2uIWzGS

Comments